Interactive Media
The division of Interactive Media offers a Bachelor of Arts in Interactive Entertainment and a Master of Fine Arts in Interactive Media as well as a number of courses in computer-based entertainment for non-majors. The fundamental philosophy of the division is coherent with that of the school's program, stressing creativity of expression, experimentation and excellence in execution.
Bachelor of Arts
The Bachelor of Arts in Interactive Entertainment is granted through the College of Letters, Arts and Sciences in conjunction with the School of Cinema-Television. Students study within the framework which combines a broad liberal arts background with specialization in a profession. Undergraduate students take their pre-professional courses in the College of Letters, Arts and Sciences, including the general education requirements. Major courses are selected from the curriculum of the School of Cinema-Television. The degree requires 128 units, including 10 lower division units and 34 upper division units in cinema-television.
General Education Requirements
The university's general education program provides a coherent, integrated introduction to the breadth of knowledge you will need to consider yourself (and to be considered by other people) a generally well-educated person. This program requires six courses in different categories, plus writing, foreign language and diversity requirements, which comprise the USC Core. Click here and here for more information.Required Production Courses
Undergraduates admitted to the Interactive Entertainment Program are required to take CTPR 241 Fundamentals of Cinema Technique and CTPR 290 Cinematic Communication. These introductory production courses are taken concurrently (see description below).CTPR 241 is an experimental course dealing with the technical and aesthetic principles of directing, cinematography, editing, sound and the development of ideas through a cinematic vocabulary.
In CTPR 290 students are taught the principles of filmmaking through demonstrations, hands-on production and critical analysis. Each student makes five digital video non-dialogue movies using equipment supplied by the school. Approximately $1,200 should be budgeted for miscellaneous expenses, lab and insurance fees.
Required Courses | Units | |
---|---|---|
CTCS 190 | Introduction to Cinema | 4 |
CTIN 309 | Introduction to Interactive Entertainment | 4 |
CTIN 483 | Programming for Interactivity | 4 |
CTIN 484L | Intermediate Game Development** | 4 |
CTIN 488 | Game Design Workshop | 4 |
CTIN 489 | Intermediate Game Design Workshop** | 4 |
CTPR 241 | Fundaments of Cinema Technique* | 2 |
CTPR 290 | Cinematic Communication* | 4 |
**Enrollment in CTIN 484L and CTIN 489 is concurrent
At least three of the following are required: | ||
CTAN 330 | Animation Fundamentals | 2 |
CTAN 443 | 3-D Animation and Character Animation | 2 |
CTAN 452 | Introduction to Computer Animation | 2 |
CTIN 401L | Interface Design for Games | 2 |
CTIN 403L | Advanced Visual Design for Games | 2 |
CTIN 404L | Usability Testing for Games | 2 |
CTIN 405L | Design and Technology for Mobile Experiences | 2 |
CTIN 406L | Sound Design for Games | 2 |
CTIN 458 | Business and Management of Games | 2 |
CTIN 464 | Game Studies Seminar | 2 |
CTIN 482 | Designing Online Multiplayer Game Environments | 2 |
CTIN 485L | Advanced Game Development | 2 |
At least one of the following is required: | ||
CTCS 464 | Film and/or Television Genres | 4 |
CTCS 478 | Culture, Technology and Communications | 4 |
CTIN 462 | Critical Theory and Analysis of Games | 4 |
CTIN 463 | Anatomy of a Game | 4 |
CTWR 410L | Character Development and Storytelling for Games | 4 |
At least one of the following is required: | ||
CTIN 459L | Industry Workshop | 4 |
CTIN 491L | Advanced Game Project | 4 |
CTIN 492L | Experimental Game Topics | 4 |
Grade Point Average Requirements
A minimum grade of C, 2.0 (A=4.0), must be earned in all required and prerequisite courses. A grade of C- (1.7) or lower will not fulfill a major requirement.Students who do not earn the minimum grade of C (2.0) in CTIN 309, CTIN 483, CTIN 484, CTIN 488 or CTIN 489 after repeating these requirements will be disqualified from the program.
Limitations on Enrollment
Registration in graduate-level courses (numbered 500) for undergraduate credit requires prior approval of the School of Cinema-Television.Curriculum Review
Cinema-Television majors are expected to meet with an advisor every semester to review their progress. Contact the Interactive Media Program Office, Lucas 310B, (213) 821-2515, for an appointment.Master of Fine Arts
The division of Interactive Media offers a Master of Fine Arts in Interactive Media as well as a number of courses in computer-based entertainment for non-majors. The fundamental philosophy of the division is coherent with that of the programs of the school, stressing creativity of expression, experimentation and excellence in execution.
The Interactive Entertainment track is part of the M.F.A. in Interactive Media. This track focuses on game design and innovation and offers a list of suggested electives best suited for interests in interactive entertainment. Students in the Interactive Entertainment track are required to follow the M.F.A. in Interactive Media curriculum.
The M.F.A. in Interactive Media is a three-year intensive program that requires 56 units of which 42 are requirements and 14 are electives. Of these electives, a minimum of 6 units must be taken in the School of Cinema-Television. Students are required to complete an advanced interactive project which they design and produce.
Computer and digital production facilities for the program are provided by the school. However, students should budget additional funds for incidental expenses for intermediate and advanced projects. Cost will vary depending on the scope of a student's project. For the first year production course, approximately $1,000 will be needed for miscellaneous costs, lab and insurance fees.
The program is intended to prepare students for creative careers in the emerging field of interactive entertainment. While the program does not require advanced computer capabilities, familiarity and comfort with computer based authoring and production/post-production tools is recommended.
The creation of interactive media requires a combination of skills from the traditional media of film and television as well as a deep understanding of the effects of interactivity upon the quality of experience. Therefore, we emphasize and encourage collaboration with students in other Cinema-Television programs.
Approximately 12 students are admitted in the fall semester (there are no spring admissions).
Applicants for the M.F.A. in Interactive Media must submit a supplemental application and materials to the Interactive Media Program. For specific instructions contact the Cinema-Television Office of Admission, University Park, Los Angeles, CA 90089-2211, (213) 740-2911 or online at www-cntv.usc.edu.
CTPR 507 Production I (4 units), which brings together students from all CNTV divisions, introduces the fundamental principles of motion picture production, emphasizing visual and auditory communication. Each student makes several non-dialogue personal projects, serving as writer, producer, director, cinematographer, sound designer and editor, and takes a crew role on a collaborative project. Projects are shot using digital cameras and edited on non-linear systems. Approximately $1,200 should be budgeted for miscellaneous expenses, lab and insurance fees.
Requirements for the M.F.A. in Interactive Media
Year One, First Semester | Units | |
---|---|---|
CTCS 505 | Survey of Interactive Media | 2 |
CTIN 511 | Interactive Media Seminar | 1 |
CTIN 541 | Design for Interactive Media | 4 |
CTPR 507 | Production I | 4 |
11 |
Year One, Second Semester | Units | |
---|---|---|
CTIN 511 | Interactive Media Seminar | 1 |
CTPR 506 | Visual Expression | 2 |
CTWR 518 | Introduction to Interactive Writing | 2 |
Electives | 4 | |
9 |
Year Two, First Semester | Units | |
---|---|---|
CTIN 532 | Interactive Experience Design | 4 |
CTIN 534 | Experiments in Interactivity I | 2 |
Electives | 4 | |
10 |
Year Two, Second Semester | Units | |
---|---|---|
CTIN 542 | Interactive Design and Production | 4 |
CTIN 544 | Experiments in Interactivity II | 2 |
CTIN 548 | Preparing the Interactive Project | 2 |
8 |
Year Three, first Semester | Units | |
---|---|---|
CTIN 555a | Advanced Interactive Project | 4 |
CTIN 558 | Business of Interactive Media | 2 |
Electives | 4 | |
10 |
Year Three, SECONd Semester | Units | |
---|---|---|
CTIN 555b | Advanced Interactive Project | 4 |
CTPR 495 | Internship in Cinema/Television | 2 |
Electives | 2 | |
8 |
electives | units | |
---|---|---|
At least 6 units from the following: | ||
CMPP 591 | Producing Practicum | 2 |
CTAN 443* | 3-D Animation and Character Design | 2 |
CTAN 451 | History of Animation | 2 |
CTAN 452* | Introduction to Computer Animation | 2 |
CTAN 462 | Visual Effects | 2 |
CTAN 501 | Interactive Animation | 2 |
CTAN 502a | Virtual Reality and Stereoscopic Animation | 2 |
CTAN 576 | Seminar in Film/Television and New Technologies | 4 |
CTAN 577a | Fundamentals of Animation | 2 |
CTCS 409 | Censorship in Cinema | 4 |
CTCS 478* | Culture, Technology and Communications | 4 |
CTCS 502 | History of the Global Cinema After World War II | 2 |
CTCS 504 | Survey of Television History | 2 |
CTCS 564* | Seminar in Film and Television Genres | 4 |
CTIN 401L* | Interface Design for Games | 2 |
CTIN 403L* | Advanced Visual Design for Games | 2 |
CTIN 404L* | Usability Testing for Games | 2 |
CTIN 405* | Design and Technology for Mobile Experiences | 2 |
CTIN 406L* | Sound Design for Games | 2 |
CTIN 458* | Business and Management of Games | 2 |
CTIN 459L* | Game Industry Workshop | 4 |
CTIN 462* | Critical Theory and Analysis of Games | 4 |
CTIN 463* | Anatomy of a Game | 4 |
CTIN 464* | Game Studies Seminar | 4 |
CTIN 482* | Designing Online Multiplayer Game Environments | 2 |
CTIN 483* | Programming for Interactivity | 4 |
CTIN 484L* | Intermediate Game Development | 4 |
CTIN 485L* | Advanced Game Development | 2 |
CTIN 488* | Game Design Workshop | 4 |
CTIN 489* | Intermediate Game Design Workshop | 4 |
CTIN 491L* | Advanced Game Project | 4 |
CTIN 492L* | Experimental Game Topics | 4 |
CTIN 499* | Special Topics | 2-4 |
CTIN 590 | Directed Research | 1-12 |
CTPR 455 | Introduction to Production Design | 2 |
CTPR 472 | Non-Theatrical Aspects of Film and TV Producing | 2 |
CTPR 530 | Producing for Independent Films | 2 |
CTPR 566 | Developing and Selling Your Film and TV Projects | 2 |
CTWR 410L* | Character Development and Storytelling for Games | 4 |
CTWR 513 | Writing the Short Script | 2 |
CTWR 520 | Advanced Scene Writing Workshop | 2 |
CTWR 528 | Screenwriting Fundamentals | 2 |
CTWR 529 | Intermediate Screenwriting | 2 |
CTWR 541 | Writing from the Unconscious | 2 |
No more than 4 units from the following**: | ||
CSCI 480 | Computer Graphics | 3 |
CSCI 485 | File and Database Management | 3 |
CSCI 580 | 3-D Graphics and Rendering | 3 |
**Courses not listed may satisfy this requirement with approval of the program chair.
Grade Point Average Requirement
An overall GPA of at least 3.0 (A = 4.0) must be maintained in all USC course work toward the master's degree.A minimum grade of C (2.0) must be earned in all required courses. Students who do not achieve a grade of C (2.0) in the core courses CTIN 532, CTIN 534, CTIN 542 and CTIN 544 after repeating these requirements will be disqualified from the program. The core courses as well as CTIN 555ab cannot be waived or substituted with transfer credits under any circumstances.